New Patch Deployed! Version 1.0.3

We’ve made gameplay improvements and bug fixes in this patch that we’re hoping you’ll enjoy. For starters, we’ve reworked and sped up the revive animations to allow for more exciting, last gasp rescues when the Killer is on the attack. Next, we’ve redesigned and introduced new objectives in the Library map to make it even more challenging to escape. We’ve also taken the time to revisit other maps and make sure the objectives are placed in the best possible locations.

We’re very happy with the quality of feedback we’re continuously getting from the community and we take great care in going through each of your concerns to make sure our game addresses your needs. Looking forward to your feedback.


  • Get up animations have been sped up
  • 1.0.2 Value: 138 frames
  • 1.0.3 Value: 30 frames
  • 1.0.2 Value (After Giant Throw): 140 frames
  • 1.0.3 Value (After Giant Throw): 70 frames
  • Revive animations have been sped up
  • 1.0.2 Value: 2 seconds
  • 1.0.3 Value: 1 second
  • Library objectives / level design reworked:
  • Added a third disk to initial objective
  • Added an animation sequence to inserting the Disks
  • Optimized Disk Placements and randomizations
  • Added multiple Computers and randomization to second objective
  • Reduced scrap containers in Main Library
  • A Trap “unplaceable” icon has been implemented for areas traps cannot be placed
  • Trap placement survivor detection radius increased to prevent traps being placed too close to moving survivors
  • Fixed and standardized combat hit reactions
  • 1.0.2 Value: 50-60 frames
  • 1.0.3 Value: 20 frames (0.66 seconds)
  • Removed damage reduction buff from Adrenaline
  • Reduced Shotgun cost to 27 scrap
  • Killer spawn room door locked until Killer has fully spawned in (to prevent rushing)


  • Fixed rare crash when using the Strangler chain on Survivor with Helmet
  • Crafted weapons are no longer refreshed when dropped / picked up
  • Slasher can now jump and attack
  • Library couch jump exploit fixed
  • Players no longer getting stuck in lobby when players leave during final countdown
  • Moved problematic objectives that were too close to spawn point
  • Cover areas near escape door in Bell Tower fixed